![]() Getting these weapons and focusing on trying to stay alive as long as possible is what got me the most fun from the game, since unfortunately even with great weapons Zero Wing is rather weak as a whole from other factors. Most of the time, I’d just use the tractor briefly to shield myself from fire, but the real fun of the game comes from the weapons, which are once again color-coded like prior Toaplan games, with a red vulcan shot, a blue laser, and green missiles, and all three of these are immensely useful, with the green being my absolute favorite due to how it can shred through spongy enemies when powered up and combined with rapid fire, but the other two don’t feel all that bad either, to the point that if you accidentally nab one of them you won’t really feel like you downgraded. To be blunt, this mechanic outright sucks, and doesn’t really amount to much in helping you against the waves of enemies outside of the occasional time you can pull in a bomb that will clear enemies, but even these are rather rare. The biggest gimmick in this game is that bombs are completely gone, replaced by a tractor beam your main ship and the two options can shoot to grab small enemies to use them as shields or shoot back at other foes. Now that this game is horizontal, rather than vertical, some aspects of Toaplan’s usual design changed quite a bit. It can definitely start to feel samey after a while. ![]() Some of the bosses are definitely distinct, but a lot of the enemy designs here feel more generic than a lot of other Toaplan titles, or even compared to the other horizontal shooter, Hellfire. The game itself looks pretty alright, though the stage backgrounds are pretty dark and don’t get that colorful or memorable as you go through each of the eight stages. ![]() Otherwise, you have crisp pixels on display and pretty accurate audio, which is a good thing considering how Zero Wing has a very good soundtrack, even in the more shrill Arcade soundfont of this version. ![]() The same sort of display/menu options as the prior two Bitwave Toaplan titles I reviewed so far, with the main difference being that well, this is a horizontal title, so there’s no TATE mode for obvious reasons, and the handy UI gadgets are shrunken to make up for the bigger screen size. The infamously legendary opening is from the Genesis port of the game, which is not included here, (but interestingly enough, is to be recreated in a future patch for this release) so yet again you’re meant to just get shooting! Thanks to Bitwave Games for the review code Title: Zero WingĪ change from the usual Toaplan norm, here we have a horizontal shooter! The evil CATS army invades, and it is up to you to go through eight stages and stop their empire! Like usual, this Arcade version doesn’t have any sort of story in-game, though it does offer a brief, goofy ending if you clear a loop. ![]()
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